# Fleet

## Construction

To build your ships:

```
l+fleet build [SHIP TYPE] [QUANTITY]
```

{% hint style="warning" %}
Since this bot is still in beta, these ships do not cost resources to construct!
{% endhint %}

{% hint style="info" %}
List of ship types:

shuttle

interceptor (alias: i)

fighter (alias: f)

light-frigate (alias:  lrf)

heavy-frigate (alias: hmf)
{% endhint %}

## Assign, Dispatch, Recall

In order to use these ships for attacking, you must assign them to a fleet. Each player can control 3 fleets at a time. To assign the built ships to a fleet:

```
l+fleet assign [SHIP TYPE] [QUANTITY] [FLEET #]
```

Once your attack fleet has been created, you must give the order for the ships to depart your planet and travel to the resource base you wish to attack. This will take some time, and the time it takes will depend on a couple of factors, which will be explained later.&#x20;

```
l+fleet dispatch [FLEET #] [1-2025]
```

Once you have dispatched your fleet, it will begin travelling to the specified resource base. Once the fleet has arrived, you can use the `l+resourcebase` command to attack the base. Should you change your mind, you can recall the fleet using:

```
l+fleet recall [FLEET #]
```

Doing `l+fleet` without any arguments pulls up the Fleet Overview interface.

![Fleet Overview Menu](/files/-MBdazUM8D-mgJujKH8n)

The status will display where your fleet is currently at, or if it is travelling. Below the status, the menu displays the amount of each kind of ship assigned to that fleet. In the group below that, the menu provides the total attack strength of that fleet, the time left for it to arrive at its destination if travelling, and the speed statistic of the fleet. The speed statistic affects how long it will take for the fleet to travel to a location.


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